A nuclear fallout almost 90 years ago caused almost 80% of the world's inhabitants to be wiped out. Those beings that survived--human or animal--were either heavily exposed to radiation or managed to escape the immediate effects. Most of the planet has turned into a desert wasteland though there are rumors of havens spread throughout the desert itself that are thriving areas full of flora and fauna though most right it off as a fool's dream.
The creatures effected by the radiation have, over time, mutated and become what the surviving humans call abominations. The radiation warped their genetic makeup and altered the creatures in a such a way that many have special or enhanced abilities. Some have becoming living elements, others thrive in the underground areas where no smart person dares to venture. Some beings are larger than any building that still stands in the world today. Most of them are mindless monsters but there are those that are sentient. Ones that have survived since the fallout itself and these beasts are the ones to truly be feared.
In the ruins of a once great city, a group of humans have managed to survive there for over thirty years. They've established a governing body for themselves and have made a working community that functions as a whole to keep everyone safe. The Scavengers are brave individuals that venture outside the city into the wasteland itself to bring back any resources that may be available, food being their number one priority. These individuals are seen as protectors of the city and are able to get away with a little more than most. The Peacekeepers are the governing body and have been since the community was established. Made of members of the "First Families", the Peacekeepers oversee every decision made and dictate what can and cannot be done. Only individuals hailing from the bloodline of the First Families--those that established the original community--are able to become apart of this governing body.
There are humans that survived the fallout, survived the exposure to radiation and live their lives in the wasteland itself. These Wastelanders heed no laws set down by governing bodies and venture wherever they please whenever they please. Many of them have, due to exposure to constant radiation, developed strange abilities that make most normal humans wary of trusting them.
Dystopian Fallout
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The creatures effected by the radiation have, over time, mutated and become what the surviving humans call abominations. The radiation warped their genetic makeup and altered the creatures in a such a way that many have special or enhanced abilities. Some have becoming living elements, others thrive in the underground areas where no smart person dares to venture. Some beings are larger than any building that still stands in the world today. Most of them are mindless monsters but there are those that are sentient. Ones that have survived since the fallout itself and these beasts are the ones to truly be feared.
In the ruins of a once great city, a group of humans have managed to survive there for over thirty years. They've established a governing body for themselves and have made a working community that functions as a whole to keep everyone safe. The Scavengers are brave individuals that venture outside the city into the wasteland itself to bring back any resources that may be available, food being their number one priority. These individuals are seen as protectors of the city and are able to get away with a little more than most. The Peacekeepers are the governing body and have been since the community was established. Made of members of the "First Families", the Peacekeepers oversee every decision made and dictate what can and cannot be done. Only individuals hailing from the bloodline of the First Families--those that established the original community--are able to become apart of this governing body.
There are humans that survived the fallout, survived the exposure to radiation and live their lives in the wasteland itself. These Wastelanders heed no laws set down by governing bodies and venture wherever they please whenever they please. Many of them have, due to exposure to constant radiation, developed strange abilities that make most normal humans wary of trusting them.